/********************************************************************************
** Form generated from reading UI file 'gamewindow.ui'
**
** Created by: Qt User Interface Compiler version 5.12.11
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/

#ifndef UI_GAMEWINDOW_H
#define UI_GAMEWINDOW_H

#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QGridLayout>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QMenu>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QWidget>

QT_BEGIN_NAMESPACE

class Ui_GameWindow
{
public:
    QAction *action;
    QAction *action_O;
    QAction *action_S;
    QAction *action_exit;
    QAction *action_X;
    QAction *action_start;
    QAction *action_stop;
    QAction *actionGouj;
    QAction *action_T;
    QAction *action_A;
    QWidget *centralwidget;
    QGridLayout *gridLayout_7;
    QMenuBar *menubar;
    QMenu *menu_F;
    QMenu *menu_E;
    QMenu *menu_H;

    void setupUi(QMainWindow *GameWindow)
    {
        if (GameWindow->objectName().isEmpty())
            GameWindow->setObjectName(QString::fromUtf8("GameWindow"));
        GameWindow->resize(850, 626);
        action = new QAction(GameWindow);
        action->setObjectName(QString::fromUtf8("action"));
        action_O = new QAction(GameWindow);
        action_O->setObjectName(QString::fromUtf8("action_O"));
        action_S = new QAction(GameWindow);
        action_S->setObjectName(QString::fromUtf8("action_S"));
        action_exit = new QAction(GameWindow);
        action_exit->setObjectName(QString::fromUtf8("action_exit"));
        action_X = new QAction(GameWindow);
        action_X->setObjectName(QString::fromUtf8("action_X"));
        action_start = new QAction(GameWindow);
        action_start->setObjectName(QString::fromUtf8("action_start"));
        action_stop = new QAction(GameWindow);
        action_stop->setObjectName(QString::fromUtf8("action_stop"));
        actionGouj = new QAction(GameWindow);
        actionGouj->setObjectName(QString::fromUtf8("actionGouj"));
        action_T = new QAction(GameWindow);
        action_T->setObjectName(QString::fromUtf8("action_T"));
        action_A = new QAction(GameWindow);
        action_A->setObjectName(QString::fromUtf8("action_A"));
        centralwidget = new QWidget(GameWindow);
        centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
        gridLayout_7 = new QGridLayout(centralwidget);
        gridLayout_7->setObjectName(QString::fromUtf8("gridLayout_7"));
        GameWindow->setCentralWidget(centralwidget);
        menubar = new QMenuBar(GameWindow);
        menubar->setObjectName(QString::fromUtf8("menubar"));
        menubar->setGeometry(QRect(0, 0, 850, 21));
        menu_F = new QMenu(menubar);
        menu_F->setObjectName(QString::fromUtf8("menu_F"));
        menu_E = new QMenu(menubar);
        menu_E->setObjectName(QString::fromUtf8("menu_E"));
        menu_H = new QMenu(menubar);
        menu_H->setObjectName(QString::fromUtf8("menu_H"));
        GameWindow->setMenuBar(menubar);

        menubar->addAction(menu_F->menuAction());
        menubar->addAction(menu_E->menuAction());
        menubar->addAction(menu_H->menuAction());
        menu_F->addSeparator();
        menu_F->addAction(action_exit);
        menu_E->addAction(action_start);
        menu_E->addAction(action_stop);
        menu_H->addAction(action_A);

        retranslateUi(GameWindow);

        QMetaObject::connectSlotsByName(GameWindow);
    } // setupUi

    void retranslateUi(QMainWindow *GameWindow)
    {
        GameWindow->setWindowTitle(QApplication::translate("GameWindow", "MainWindow", nullptr));
        action->setText(QApplication::translate("GameWindow", "\346\226\260\345\273\272\346\226\207\344\273\266(&N)", nullptr));
        action_O->setText(QApplication::translate("GameWindow", "\346\211\223\345\274\200\346\226\207\344\273\266(&O)", nullptr));
        action_S->setText(QApplication::translate("GameWindow", "\344\277\235\345\255\230\346\226\207\344\273\266(&S) ", nullptr));
        action_exit->setText(QApplication::translate("GameWindow", "\345\205\263\351\227\255\351\200\200\345\207\272(&C)", nullptr));
        action_X->setText(QApplication::translate("GameWindow", "\345\211\252\345\210\207(&X) ", nullptr));
        action_start->setText(QApplication::translate("GameWindow", "\345\274\200\345\247\213(&C)", nullptr));
        action_stop->setText(QApplication::translate("GameWindow", "\345\201\234\346\255\242(&V)", nullptr));
        actionGouj->setText(QApplication::translate("GameWindow", "\346\236\204\345\273\272\351\241\271\347\233\256(&B)", nullptr));
        action_T->setText(QApplication::translate("GameWindow", "\345\270\256\345\212\251\346\226\207\346\241\243(&T)", nullptr));
        action_A->setText(QApplication::translate("GameWindow", "\345\205\263\344\272\216(&A)", nullptr));
        menu_F->setTitle(QApplication::translate("GameWindow", "\346\226\207\344\273\266(&F)", nullptr));
        menu_E->setTitle(QApplication::translate("GameWindow", "\346\223\215\344\275\234(&E)", nullptr));
        menu_H->setTitle(QApplication::translate("GameWindow", "\345\270\256\345\212\251(&H)", nullptr));
    } // retranslateUi

};

namespace Ui {
    class GameWindow: public Ui_GameWindow {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_GAMEWINDOW_H
